Cross-line-puzzle game



Jan. 24, 1928. 1,657,304

. w. R. GROGER CROSS LINE PUZZLE GAME Filed Jan. 18, 1927 Patented Jan. 24,1928.

UNITED STATES WILLIAMR. enosnn, on E13 snqunioo, canrnonnra,

CROSS-LINE-PUZZLE GAME.

Application filed January 18, 1927. Serial No. 161,789.

the board. The board may be used to work out puzzles or to play contestswith opposing-parties, or to play a game somewhat similar to checkers. p i I An obyect of myinvent-ion 1S the construction of a game board and the playing of the game, or games and puzzles, in which the board is laid out? with squares or other markings on opposite sides. These squares are connected by a series of lines, the lines crossing each other and there being pref erably two or more lines from any given square. to two or more other squares.

In addition, the board is provided with numbers in the squares and on the two sides withoutth-e squares for the placing of playing pieces there-omthese pieces preferably being numbered. I11 one type of game or puzzle a certain number of playing pieces, less than the total number of squares, may be placed on the board one afterthe other and then moved from one square to the square connected thereto by the'cross lines, and left; the object being to fill all the squares but one with the out becoming blocked.

Another game is for. opposing sides to take an equal number of playing pieces and endeavor to place them on the board in such manner as to block the path of theopponent. c 1

Further games and puzzles may be played by placing the. playing pieces around the board on the numbers and jumping one piece over the others to always total ,a certain number of pieces jumped, and continue this operation until they are stacked two deep. Another type of game is in the cross lines to have stopping places marked at the intersection ofthe lines so that the playing pieces may stop on these and change their direction of move along the intersecting line. With this type of board, a game somewhat similar to checkers maybe played by opposing players. 1 1

My invention in its various aspects will be more readily understood from the following description and drawings, in which:

playing pieces Vii 11.

Figure 1 is a plan of a board showing oneform to play puzzles or games thereon. Figure 2 is a side elevation of the board illustrating a playing picce thereon.

Figure 3 is a perspective view of one of the playing pieces.

Figure t is a plan of a dilferent type of board for playing different games, preferably games of the nature of checkers.

Reierrmg to Figs. 1 and 2,'the board is designated by the numeral 1 and has a series or squares 2 thereon, thesesquare'shavmg numbersdesignated by3, being- 1- to6 and 11 to 16. The squares are joined by lines 4 which preferably lead from the corners of certain squares to the corners of certain other squares. Some of these lines may be drawn to intersect as indicated by the numeral 5, that is the lines from the corner of one square crossing over each other. In addition to the lines and the squares with the numbers, there are a series of numbers indicatedby the numeral 6 on the ends of the board, In the present instance these are 7 to 10 and 17 to 20. i

The playing pieces 7 arepreferably cylindrical blocks and these are preferably numbered on the side, as indicated at 8, and have similar numbers 9 on the top. .011 a board having 20 numbers, therewould be 20 playme; pieces.

In the game board of Fig. 4: the squares are substantially the sameas in Fig. 1 and PATENT OFFICE.

numbers on the ends of the boards are sub Y stantially the same, howevelyit is desirable to rearrange the cross lines so that there will. not be a number or' lines crossing at the same. point and to avoidthis certain of the lines as indicated by numeral 10, mayhave a curve therein. .There; are also additional lines 11 which do not meet the squares but terminate at some of the cross or diagonal lines. A series of stopping places 12'are in dicated at the intersection otthe various diagonal lines and the curved line or lines 10 and the short lines 11. There are other stopping places 12 which are not on interseca tions. These are preferably enlarged dots or the like and maybe in various colors. "It

is to be understood that in these boards, as

illustrated, I have only shown two lines extending from each squareso that the board or diagram will not be too complicated.

i a square which is already occupied by an other playing piece. The piecesare to, he

moved only on the angular or diagonal lines from one square to another; y ,Tlrusa person may, for the first move, jump fro1n2 -to 16, secondmove .151102, third S te. 15, fourth 13 to 3, fifthhto 13,sixtlr;11 toihseventhafi to.

11, eighth 12 to 6,; ninth 14 m 5, tenth "1 a) 12, and eleaa'entlrlto 14, It. will be :t'ound with aelessinnmber of vacant spaces onthe board that it is more diflicult to work out thispnzzle without becoming blocked.

Anothen game of. a contesting nature.

which may be. played is (for opposi11g.. 1::layers to take say, any equal 1 nnmh'eu of playing pieces,equallto; or .lGSSitllZUl the number or squares and: the players playing from oppo site sides o'f the board will put their-pieces one; after the other, on C(llftfllll squares and move thenito squareson tliopposite sides.

moving, winningthe gamer it The player 1 who "first ibloeks the other from otplaying. pieces and land on a piece allow"- ing building up of the eiitire inlinber in a:

double setir This puzzle or game can be only playedwith: aneven number oi: pieces. For

instance, presume that 14: pieces were usech and i are placed on the table =1nrthe squares 1 1 10, an object of the game might be-to jump 1 a playing piece over eightotherpieces "and land on the Yninthruntil these were built' up in seven sets of two pieces each, A firston 13. Inthisgame where two pieces arestacked one, on the. lotherf-they count as two pieces; Fourth moveijump 2 1:0? passing overi 14,15, .13, 12, 10, '1, 9 andS, landing-on 7 othmovejump 4 to .12 pass ng over 6, 11,

2,i7, 8 1, 9, 10, landing-ch12; 6th move jump .3 togpassing over :14, 13, 5,4, 12, 10, 1

ing onel l. This will stacks two: deep;

cside'oi thelhoard: fil he rows oi squaresare the forward row oi the checkers may be played in various manners on-the board of F 1g. 4:.

playing pieces or men on the numbered of the. g'tlli'lell'l'elyfit ilier a player to more in a general direction which will taite him irom h s *side 01' the board to the opposite ail called the king rows. If a player has an opportunity to jump hisopponents playing piece, he must do so. In this game the player can oniymoive from asquare to one ot the stopping pointsor dot ii! at the intersection at the lines or wheremarked on the lines without intersections. lvhen he moves a piece out of his back or hiiigi rows, he may more one in. the reserve pieces into the square,Vacated, this being an extra more. I3!" an o iponents playing piece should he on a atoppingplace on'thesaine line as that oi? l the liicl'stlll playing, they may jump back .ward to capture such o 'iponents playing i piece, and also jump :t'm'ward. 'iiiother wtype of puzzle. is. to position the playing pieces, eithera less or a total numberpoiinumbers indicated on the board, the total being 20,;in a consecutive order around theiboard .in accordance with their numbers a nd then endeavor to jump at certain number l' hei'e'fore, ii? one opponent gets ahy of his iiccesbehind opposing player, he 1 runs a risk-oil losing such piece. Then a player getsany piece tothe oppositeside of the board it shonld be crowned W1 and may move in any direction, the same way as a king in checkers. The player who first eliminates the l'iiaying picces oi his opponent", wins the game in the same nlanner as in checkers. i i

Inthis game it will he notedthat the lines 11 do not lead from one square tothc. other {but allowthe player to shift laterally from one end oi. thehoard towards the other without crossing to lliejsqlunres. Also that there may b00110()Ulllillc curved lines it) which may hesoshaped as to intersectdifferent oncsoi. the straight diagonal lines; 3 y it will be obvious that the board oiil ig. at llltly lle used toplay a number of games us which may he played on i Fig. 1 and also similar puzzles may be worked out thercoii, and also that a game somewhat simulating? Various changes may be made in the principles of my invention without departing from the spirit thereof, as set forth in the. description,drawings and claims.

I clai1n: i 12 1. In a cross line puzzle a rectangular board having a series of squares on opposite 1 sides, said squares beingspacedapart"and Thisipuzzle has great varietyanda Various number of umpsunay he made but the numbered; a series of numbers on the re mammg two s des of the board, the numhers on the squares and the numbers on the sides of the board following consecutively around the periphery of the board.

2. In a cross line puzzle a rectangular board having a series of spaced apart squares on opposite sides of the board, said squares being numbered and there being numbers on the two remaining sides of the board, the numbers being in consecutive order around the periphery of the board, and a plurality of continuous cross lines from each of the squares to one or more other squares on opposite sides of the board. I a

3. A cross line puzzle having a rectangular board With squares on opposite sides, with numbers on each square, a plurality of continuous crossing lines from each of the squares to a square or squares on the opposite side of the board, and playing pieces having numerals thereon.

4-. A cross line puzzle, as claimed is claim 3, some of the crossing lines intersecting and having marks for stopping places at the intersectlons.

5. In a cross llne puzzle, a board having a series of squares spaced apart on opposite sides of the board, a pluralltyof contlnuous crossing lines from each of the squares to a square or squares 011 the opposite side of the board, some ofsaid lines intersecting, curved continuous crossing lines from some of the squares to some of the other squares,

also intersecting some of the straight crossmg lines, and short lines between some of the crossing lines, there being marks for WILLIAM R. oRoena. 

